My research interests generally concern with cognitive processes underlying the aetiology and maintenance of substance and behavioural addiction disorders, with a narrow focus on treatment of alcohol and gambling disorders. My current research line has a twofold focus: the use of new technology/e-health platforms and the investigation of novel treatment venues, such as Cognitive Bias Modification interventions, with the inclusion of game elements. As a result of my background in research methods, I am further specialising in the design and management of randomized clinical trials, with a special attention on their methodological aspects (i.e., protocol design, outcome assessment, data management and analysis, etc.).
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I am a clinical psychologist and a research methodologist. I studied Clinical Psychology at the University of Padua and graduated cum laude in 2008. For almost two years, I worked as a research assistant at the Department of Applied Psychology of the University of Padua and completed my one-year professional clinical internship at the University Hospital of Padua. From 2011 to 2013, I completed my PhD on Research Methods in Clinical Psychology at the Department of Applied Psychology of the University of Padua, under the supervision of Prof. Stefania Mannarini. During this period I started collaborating with prof. Reinout Wiers and spent eight months as visiting PhD student at the ADAPT lab, where I designed and started a randomized clinical trial in collaboration with an outpatient addiction health care institute in Italy. In 2014, I started my first post-doc on a project on Cognitive Bias Modification for gambling disorders in collaboration with Prof. Geert Dom (Collaborative Antwerp Research Institute, University of Antwerp, Belgium) and Prof. Reinout Wiers, followed by a second post-doc project at the University of Amsterdam within the NextLevel project in collaboration with Prof. Valentijn Visch (Department of Industrial Design, TUDelft), Prof. Reinout Wiers and Dr. Elske Salemink, focusing on the application of game design principles to optimise e-health interventions for internalizing and externalizing disorders.